A very promising demo! The art style is great and the puzzles were just the right level of challenge. I'd be interested to see how this develops.
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This was such a cool game. I'm intrigued about the story and why she's having those dreams. Game looks good and it feels good. Definitely gave some creepy vibes at certain parts of the game. I can't wait for the full release! Great Demo!
Great game! The only thing I would change is her general walking speed, it's a little slow, especially when she's crouched. I am aware that the point is that shes slowed down, but it takes waaaay too long to get from one side of the cave to the other imo
This Game Is Very Interesting Cant Wait For The Full Realease
This was extremely immersive and a ton of fun to play! I do have one (minor) gripe. I kept 'confusing' June by walking back and forth, making her stutter and turn around on her own. It isn't a big deal, but for a full length game it could get quite frustrating.
I really can't wait for this to be released, and I wish you the best of luck :)
Great demo. Looking forward to the whole thing. Is there a estimated release date?
Hello Tiny Dodo Games, my name is Bruno, I make indie game gameplays on YouTube, here in Brazil, I want to congratulate you for the great project, the game has a lot of potential.
Question, I have no idea how to pick the lock? I got the paperclips and used them, but all I can do is move back and fourth?
The order of touching each metals is important! If you press metals in a right order, you can keep them up and when you keep all up, you can open that door!
It was so amazing, really awesome , unbelievable great game!! This was the best indies game I have ever met. I think I am one of your fans now! Thank you so much for making this great game.
Just played the demo. Gotta say this is a really polished game with an astounding ability to immerse with audio and visuals. The story is well written and feels natural. The monsters feel menacing and deadly, allowing for natural horror that doesn't need to rely on cheap methods to scare you.
Some feedback for you:
- Some navigation, such as looking at things in the trunk of the police car, does not have immediately obvious controls. It was not an issue for me, but may confuse some.
- Inspecting the clipboard to get the bobby pins was not entirely obvious because you have to inspect the clipboard twice to get them.
- The running animation feels a little stiff and unnatural