A downloadable game for Windows

Blue June is a 2.5D story-driven adventure game with elements of exploration, puzzle solving, stealth and horror. Play as June, a student of the prestigious Rose Hill Academy, and uncover the truth that lies beneath her recurring horrifying dreams. Explore the campus, go to class, make new friends, and investigate the terrors that haunt June.

Blue June is being developed by Tiny Dodo, a solo developer from Toronto, Canada. I do everything from programming, art, game asset, animation, sound and design. I have a deep passion for creating tiny little universes and game development fulfills every thing I love doing creatively. 

With Blue June, I want to take everything that I've learned over the past years and create a meaningful and inspiring game. 

StatusReleased
PlatformsWindows
Release date Dec 31, 2023
Rating
Rated 3.8 out of 5 stars
(11 total ratings)
AuthorTiny Dodo
GenreAdventure, Puzzle
Made withUnity
TagsAtmospheric, Controller, Creepy, Horror, Indie, Monsters, storygame, Story Rich
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard, Xbox controller
LinksSteam, Twitter/X, Homepage

Download

Download
Blue June Demo.zip 111 MB

Install instructions

Extract the zip folder and run "Blue June Demo.exe" to play the game. Enjoy!

Comments

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(+1)

I'm looking forward to tha full realease, I've been watching this game for a minute 

Hello there! Played your game in my channel, hope you like it . We're lll waiting for a brazilian translation!

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Hi Bibi, Came from Twitter Really great demo! so excited to see this project when it comes out.

I just tried it and I love it!!

still so good

Nice game, enjoyed it!

A very promising demo! The art style is great and the puzzles were just the right level of challenge. I'd be interested to see how this develops.

I enjoyed it, I think it would be cool to add more roam features and interactions. I think it has potential.

This was such a cool game. I'm intrigued about the story and why she's having those dreams. Game looks good and it feels good. Definitely gave some creepy vibes at certain parts of the game. I can't wait for the full release! Great Demo! 

Great game! The only thing I would change is her general walking speed, it's a little slow, especially when she's crouched. I am aware that the point is that shes slowed down, but it takes waaaay too long to get from one side of the cave to the other imo

(3 edits)

This Game Is Very Interesting Cant Wait For The Full Realease

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This was extremely immersive and a ton of fun to play! I do have one (minor) gripe. I kept 'confusing'  June by walking back and forth, making her stutter and turn around on her own. It isn't a big deal, but for a full length game it could get quite frustrating. 
I really can't wait for this to be released, and I wish you the best of luck :)

Cool game

Great demo. Looking forward to the whole thing. Is there a estimated release date?

Hello Tiny Dodo Games, my name is Bruno, I make indie game gameplays on YouTube, here in Brazil, I want to congratulate you for the great project, the game has a lot of potential.

Gameplay Link:


Question, I have no idea how to pick the lock? I got the paperclips and used them, but all I can do is move back and fourth?

The order of touching  each metals is important! If you press metals in a right order, you can keep them up and when you keep all up, you can open that door!

I figured it out right after posting this haha. My bad. Thanks!

めっちゃ、素晴らしい、めっちゃ素晴らしすぎる作品だった😂まじで先が見たくなった(T-T)

It was so amazing,  really awesome , unbelievable  great game!! This was the best indies game I have ever met. I think I am one of your fans now! Thank you so much for making  this great game.

Thank you so much for the lovely words!

Just played the demo. Gotta say this is a really polished game with an astounding ability to immerse with audio and visuals. The story is well written and feels natural. The monsters feel menacing and deadly, allowing for natural horror that doesn't need to rely on cheap methods to scare you.

Some feedback for you:

  • Some navigation, such as looking at things in the trunk of the police car, does not have immediately obvious controls. It was not an issue for me, but may confuse some.
  • Inspecting the clipboard to get the bobby pins was not entirely obvious because you have to inspect the clipboard twice to get them.
  • The running animation feels a little stiff and unnatural
(+1)

Thank you for the feedback! Much appreciated!